Lay the pencil down.
The tip still leads. Pressure rises away from it across the exposed core, creating the long side-contact gradient an artist expects from real graphite or colored pencil.
Made for the hand.
The paper pushes back. Graphite turns on its side. Water moves pigment. A brush remembers the color it picked up. Hane is a stylus-first drawing studio powered by Tiltmark, Sloom’s physical-media engine.
Tiltmark follows the chain from hand to implement to paper. The footprint, carried material and surface state persist together, so the mark changes for a physical reason—not because a texture was swapped behind the scenes.
The tip still leads. Pressure rises away from it across the exposed core, creating the long side-contact gradient an artist expects from real graphite or colored pencil.
Pigment, vehicle, contamination and wetness continue across strokes until you load, wipe, rinse or choose a different reset policy.
The hover cursor uses the same authored geometry as the stroke: footprint, azimuth, side contact and active-layer transform.
A bounded recovery journal runs away from the input task and preserves acknowledged work through interruption. Files stay local and remain yours.
Solids deposit. Liquids can mix. Pickup-only tools begin empty. Hane does not force every implement through one generic “paint brush” behavior.
Point and shoulder are one continuous contact. Lower the pencil and pressure rises from the point across the side, leaving a tooth-broken gradient instead of a larger round stamp.
Hane keeps the canvas central. The active implement itself becomes the status display and the place to adjust what matters.
A pencil shows point, grade and remaining core. A wet brush shows carried color, concentration and vehicle. Controls live in the implement body, not behind a generic settings button.
Stumps, swabs, colorless blenders and solvent tools begin without pigment. They can lift and carry color from the artwork, but they never invent a dark fallback color.
Stroke geometry, reservoirs, pigment and vehicle mixing, solid-media wear, substrate contact and compatibility live in one deterministic Rust engine. The interface presents that state; it does not reinterpret it.
Hane may coalesce disposable presentation work, but it does not throw away source samples, lower the physical detail grid or simplify the final artwork to make a benchmark look better.
Hane is a focused drawing product, not a generative-AI surface. Your artwork and recovery state remain on your device unless you choose to export or connect to Sloom Studio.
Digital drawing should feel less like choosing an effect—and more like handling a material.
Hane · powered by Tiltmark · by Sloom
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